Josh Reiss has begun his term as the new president of the Audio Engineering Society.
He succeeds Jonathan Wyner, who said Reiss “brings a deep knowledge of audio technology coupled with an appetite for innovation.”
“The field of audio engineering is changing fast,” Reiss wrote in his president’s message. “Machine learning is introducing changes to almost every facet of our lives, the music industry continues to undergo rapid innovation and professionals continually require training in new technologies and workflows.
“The AES understands and embraces this need to adapt. Handled well, these changes can bring new and better audio, as well as a more inclusive and diverse field, encouraging talent, creativity and innovation from all walks of life. However, to say that we have challenges would be an understatement.”
The society has posted the text of his president’s message.
Reiss is a professor with the Centre for Digital Music at Queen Mary University of London.
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Over 15 years of involvement with the society, Reiss has been vice-chair of its Publications Policy Committee, co-chair of the Technical Committee on High-Resolution Audio, and a former governor of the society.
In 2007 he was general chair of the 31st AES Conference, “New Directions in High Resolution Audio,” and in 2009 he was general secretary of the 35th AES International Conference, “Audio for Games.” He served on the organizational team for several AES International Conventions, including the role of chair of the 128th. He also has won several AES honors.
He has published more than 150 scientific papers, authored the book Working with the Web Audio API and co-authored the books Intelligent Music Production and Audio Effects: Theory, Implementation and Application.
“As coordinator of the EASAIER project, he led an international consortium working to improve access to sound archives in museums, libraries and cultural heritage institutions,” AES wrote. “He is co-founder of the start-up company LandR, providing intelligent tools for audio production, and Tonz, providing neural network-based audio effects. Another start-up based on his team’s research, Nemisindo, has recently launched an online service for procedural sound design and the Nemisindo Action Pack of fully procedural audio plugins for sound effect creation in Epic Game’s Unreal Engine.”
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